![]() Modeling a low-poly using Blender’s Mesh editing tools. Use the Render Bake feature in Blender to accomplish this. The similar object is identical to the high-poly mesh except with less vertices. The more ridges and details (knobs, creases, protrusions) you put in, the more detailed your map will be.īaking a map, simply put, is to take the detail of a high polygon mesh, and apply it to a similar object. How much detail you put in is totally up to you.
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